I hope that this gets addressed and more options are introduced to fight these things removing their turrets immunity to fire, solar flare, mortar and bullets would be a start. These clusters are akin to having raiders show up at your base and use an ability that can instantly "melt" all the players walls, traps and turrets. I go from I love the game to I cant stand playing it due to being so uninteresting, tedious, repetitive and even dumb. This game went from having a LOT of valid options to tackle problems to an abysmal bias towards early WWI tactics or human wave if you will. All of a sudden I am no longer defending a base but being forced to go on the offensive against overwhelming odds with little to no strategic options. The extremely rich (from a strategy pov) survival base defence game was completely subverted with the introduction of mechanoid clusters. I love beefing up my defences or coming up with strategies to try to win against overwhelming odds. Rimworld is also a base defence game which is something I enjoy a lot too since I always loved playing these types of games. This makes turrets a valid option and increases re playability immensely. Although brutal at times (like Randy sending 4 raids in 24 hours) the events are not actually rigged to destroy you in the sense of the storyteller being programmed to, for example, consistently send a solar flare to disable the turret defence system and then swarm the player with raids. RimWorld excels at this since there is no one way of playing it, there is little to no railroading so the player is free to chose. I love rich strategy games where I have many valid options to tackle a perceived problem. I have 5k hours on RimWorld so clearly I enjoy playing it (BTW >99% were played at merciless).
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