I thought the game would take me 1/4 of the time that it did - I ended up having to spend an entire man year of work on all of the combined non-development tasks, from business and paperwork to production, marketing and PR. As someone who's been developing games for over 16 years, even after working in the industry on everything from small to AAA games, when I started my own company there was a ton that I underestimated. Unless you've done every single thing to release a game from start to finish, you will underestimate the work to be done. Programming tasks that another person at the studio handles. There are a lot of little things which add up which no one thinks about. Even if you've dabbled with some hobby development. Making games is FAR MORE WORK than most people realize. On top of that, I personally am more interested in crafting highly polished single player experiences than I am of creating yet another multiplayer co-op/deathmatch/capture-the-flag experience. I'm in no position to dive into such a massive commitment. I'm now going to physio 3x a week, spending an hour a day on exercises and stretching to recover, and doing other treatments. On top of that, I'm still physically recovering from chronic pain aggravated from years of computer work, which I pushed through and let get worse to finish RCR in the first place. Unless your game has a critical mass of active users playing online, the work is pretty much worthless. Look at how many people tried GTA IV's multiplayer then quit never to play it again, going back to COD or Halo. Look at how poor multiplayer was on GTA: Liberty City Stories on PSP. Multiplayer is possible for just about anything, but that doesn't mean it'll be great without a lot of work. Retro City Rampage DX+ Full Walkthrough (no commentary) - Nintendo Switch - YouTube EPILEPSY WARNING People with photosensitivity shouldnt really watch this gameplay tbh because theres. Many people think multiplayer will make every game better like a magic button. This is indeed as much work as a smaller scale new game. It would take 9-12 months between tech/engine work, server work, gameplay code, mission design, mission implementation/tuning/iteration, UI/lobby, testing, localization, certification on each platform x each region, updated game rating certificates and costs for that for each region (ESRB, PEGI, USK, etc.), followed by post launch support. But no, adding multiplayer would not be quick or simple. From hunger and full blader to basic indications (go here, do this, do that) for multiplayer mode, having a little time traveler in a hurry to take a leak during a gun fight should improve the humurous game it is.Developer here to pipe in: Yes, adding multiplayer is not IMPOSSIBLE. While Rampage tries to keep it simple and retro, some Simulation should be nice to pave a long lasting title. What is better than going on a rampage with a chainsaw? Human decapitaion with friends!Ī multiplayer mode would be soo nice and crazy, from turf wars to multi player retro minigames or simply 8 players pvp carnage, Retro city would bring some pvp / multiplayer driven fans and still retain his substance. But, since this is a payed game and the developers need funding, while maps and vehicles are free to the players who have the game, missons on those cities should be payed DLC's (you get to flee the cops, kill citizens and destroy stuff, but for story / mini missions you have to pay - fair for both ends). Retro City Rampage should deploy more cities (Still too small compared to GTA1 and 2) and vehicles to roam those places (like boats if your city has canals, mountains bikes, jets, etc) and it should be a free upgrade to the game. Of all the things that bother me about GTA games and alike is the claustrophobic space around a player, and the fact that no title soo far has managed to gather all the cities in one game (vice city, liberty city, san fierro, san andreas, london, etc). Although there are some aspects that I would love to see it implemented in the game if it's possible. Retro City Rampage DX Perfect, Retro City Rampage DX. Multiplayer is possible for just about anything, but that doesn't mean it'll be great without a lot of work. I'm loving the game soo far, reminds me of the times from GTA1 and 2. DRAGON BALL Xenoverse 2 for Nintendo Switch Intro/Menu, DRAGON BALL Xenoverse 2 for Nintendo Switch.
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